![]() They are still exploits though, no matter how fun they are. So yes, both tap-strafing and jitter aiming are exploits.īut so you dont cry to me more, exploits arent necessarily bad, air strafing in its current form was once an exploit of the physics engine as well. Just in case you dont know, an exploit is a bug in the game that causes you to have an advantage over someone not using it. Jitter aiming is a style of recoil control used primarily by mouse and keyboard players to eliminate recoil on hard to control guns such as the Flatline and Devotion. Jitter can be the difference between a successful voice over internet protocol (VoIP) call and a disastrous, glitchy one. You think when the devs were programming sliding into the game they were like "wait, how about we add this thing where if you turn really fast and tap a movement key you won't lose any momentum"? No, it's a physics engine glitch, you should lose all your momentum turning that fast. For those of you who don’t know what jitter aiming is, let me fill you in. Do you understand the comparison between the two?Īnd I really hate to burst your bubble but tap-strafing is by definition an exploit. Add to word list slight uncontrolled movement or shaking, for example in electronic equipment: You may notice jitter on the screen. It is defined as a variation in the delay of received packets during calls. It's like if I said robbing banks should be legal, because the goal of doing it is to pay rent and have money to spend on yourself, just like a job's goal is to do the same. jitter noun U electronics specialized uk / dt. Aim for a jitter of 30 milliseconds or less to avoid jitter issues while. Abusing a bug is what makes an exploit be an exploit. Having to learn the recoil pattern is what makes you good with that weapon. Controlling recoil is done as a skillful way to make sure you can land your shots. This is probably the most flawed logic I've ever seen. ![]()
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